- The Division 1.8 Highest Dmg Weapons Of America
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- The Division 1.8 Highest Dmg Weapons List
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- The Division 1.8 Highest Dmg Weapons Mod
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This guide will break down the damage stats on each piece of gear to help you understand which stats are best for both PVE and PVP. The charts below in this guide use a character setup similar to one you might find in a PVE environment with at least one player on the team running a 58k skillpower pulse. Even if you don’t play with one of these amazing skillpower players the charts will still be a close approximation to how you should value each stat.
Exotic Damage Resilience is an attribute of a player's character that can be affected by Stats, Skills, Gear, and Weapons. Attribute Type: Survivability; Exotic Damage Resilience mitigate damage from burning, bleed, fire, shock, electric, explosion damage. EDIT: in fact, knowing the base damage would allow for an accurate DPS calculation for unmodded weapons, as well as useful values like damage output per full mag. Say you have the highest roll ilvl31 AUG with 5708 base damage at 0 firearms. With most good talents requiring 2362 firearms we get: 5708 + (2362 x 1.65) = 9605. With a 25 round mag you deal 240125 damage, taking approximately 2.07. Welcome to Reddit, LVOA-C: Ares- Talent is 'Price of War.' +.35% buff to outgoing damage for every second in combat. Take +.15% of health as damage per second. Buff and debuff end as soon as weapons are switched or you are out of combat. Damage to health is capped at 5% and Damage buff is capped at 15%.
The first step in gearing your character is identifying the type of player that you are. If you are a PVE player then you should consider every stat below but if you are a PVP player then you can ignore damage vs. elites and enemy armor damage since these stats do not increase your damage against other players. If you are a player who enjoys both PVP and PVE then you may want to consider taking the more versatile stat such as crit chance which is useful in both PVE and PVP even though it may be slightly less than optimal in a PVE environment.
Damage vs. elites
It is important to note that “elites” are only enemies with yellow health bars so this stat is only useful in “challenge” difficulty content, against DZ bosses, and in DZ03 or higher. Damage vs. elites will be fairly useless if you spend a lot of time in DZ01-DZ03 but it could help immensely if you are struggling to clear Challenge mode Falcons Lost.
Firearms
The firearms represented in these charts comes from the 470-575 firearms that may be on your item. Note that a “low roll” on your firearms stat vs a “high roll” is only about a 3% difference in damage. If you are at 3500+ firearms then stacking more firearms becomes substantially less beneficial and instead you may find it more worthwhile to stack stamina to activate a weapon talent or just because stamina is great for keeping you alive.
Enemy Armor Damage
Enemy armor damage is the lowest priority damage stat since crit chance is roughly equivalent in terms of its DPS benefit and crit chance is more versatile. However if you are using a caduceus sticky bomb build then enemy armor damage actually increases the damage of your BFB.
Crit Chance
![The Division 1.8 Highest Dmg Weapons The Division 1.8 Highest Dmg Weapons](/uploads/1/2/5/0/125048394/600013273.jpg)
If you intend to focus on PVP then crit chance will be your priority. Mpa 935 dmg. It doesn’t matter how high your critical hit damage is if you have low critical hit chance.
Critical Hit Damage
This another great stat for increasing your damage as long as you have the crit to back it up. Download runtime java se 6 legacy per mac. If you are a high skillpower player with low crit chance then the critical hit damage is far less important.
Mod Slot
![The Division 1.8 Highest Dmg Weapons The Division 1.8 Highest Dmg Weapons](/uploads/1/2/5/0/125048394/613499362.jpg)
The only reason you would ever want a mod slot on a piece of gear is to activate weapon talents. It is a significant DPS loss (or general stat loss) to prioritize mod slots on your gear. The most DPS you can get out of a mod slot is 3-4% and that would require a mod with firearms and crit chance.
Mask
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The damage increase between crit chance and enemy armor damage is roughly equivalent on your mask so if you are able to choose then always choose crit chance for versatility. If you are building a skillpower pulse build then you should take skillpower on your mask.
The Division 1.8 Highest Dmg Weapons 2
Chest
The Division 1.8 Highest Dmg Weapons List
If you are focusing on PVP then you should consider whether you want to boost your DPS by 3-4% with that mod slot or instead reroll for bonus armor which is the single largest source of bonus armor in the game.
*NOTE*
Firearms will rank very highly on each piece of gear but you do not want to stack gear with pure firearms otherwise you will end up with 17k HP and you will die a lot. The Firearms stat is included in each plot since it is technically a damage stat and it helps to put each of the other stats into perspective.
Backpack
Consider grabbing 5.5k skillpower instead of crit damage if you plan to use Pulse or Smartcover.
Unearthed Arcana: Eladrin and Gith This document provides two new race options for player characters: eladrin (an elf subrace) and gith. The eladrin in this document is an alternative to the version of the subrace that appears in the Dungeon Master’s Guide. This Is Playtest Material The material here is presented for playtesting and to. The eladrin and their magical nature, an increase to an eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is their ability to step through the boundary between the. Eladrin dmg.
Gloves
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If you plan to focus on PVP the best roll on this item would be crit damage, crit chance, and smg damage.
Knee Pads
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The Division 1.8 Highest Dmg Weapons Mod
Mod Slot
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Each mod slot with crit chance can increase your damage by a little more than 2%. Even though Firearms appears to be the best mod stat here it will become less valuable as you gain more and you will likely need to mod to activate weapon talents.
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